2024-05-01 – Empire of the Ghouls
Characters
- Bruno (PP 15) – Loves throwing people into pits.
- Durrim (PP 20) – Sunbeam!! Getting missed with attacks.
- HB (PP 18) – Blasting shit with new Warlock powers.
- Rohalin (PP ) – Sand druid stuff.
- Ved Pinion (PP 19) – Sunbeam! Thunder wave. Healing folks.
- Verci (PP ) – Firing his crazy bow at people and doing a shit-ton of damage.
- Wynasia (PP 11) – The perunalian leap and smiting the fuck out of folks.
Strong Start
Ashra Re lays out the rules.
- Going to take a while
- Prep your turn before your turn
- Look up your spells and abilities
- Goals:
- Save Avghost
- Kill the Duke
- Kill High Priest Marrowblight
- Kill Smiling Margaritte
- Recover the Book of Worlds
- ????
Wave 1
- Frost Giant Skeletons CR 9 AC/DC 16 HP 145 Atk/Prof +8 DPR 59 Atks 2 × 1d6 + 26 DC 16 or pushed into the ghoul pit.
- Dread Feast Primus CR 7 AC/DC 15 HP 130 Atk/Prof +7 DPR 47 Atks 2 × 1d6 + 20 DC 15 or HP reduced by 1/2 the damage.
- Smiling Margaritte CR 12 AC/DC 20 + shield HP 175 Atk/Prof +11 DPR 77 Atks 4 × 1d6 + 16, chromatic blast, hunger's draw, mind splinter, Staff of Power, Robes of the Archmage, LR 2
- Duke Moretto Lichmark CR 10 AC/DC 17 HP 155 Atk/Prof +9 DPR 65 Atks 4 × 1d6 + 13, backstab, dance of blades. Invisible. LR 2
- High Priest Radomir Marrowblight CR 10 AC/DC 20 HP 155 Atk/Prof +9 DPR 65 Atks 4 × 1d6 + 13, Circle of death, forked blight, spirit weapon (+9, 1d6+13). Bound Ghouls (AC 12, 100 HP), LR 2
- Dread Feast Shadowmancers CR 5 AC/DC 15 HP 95 Atk/Prof +7 DPR 35 Atks 3 × 1d6 + 9, necrotic blast, necrotic burst, grip of death
Wave 2
- Dread Feast Footsoldiers CR 4 AC/DC 14 HP 84 Atk/Prof +6 DPR 28 Atks 2 × 1d6 + 11
- Dread Feast Primus CR 6 AC/DC 15 HP 112 Atk/Prof +7 DPR 41 Atks 2 × 1d6 + 17 DC 15 life drain
Environmental Effects
- The whole chamber is affected by forbiddance – no teleporting in or out.
- The statue of the Hunger God gives advantage on attacks to all ghouls. CR 5 AC/DC 15 HP 100
- Dread Feast Shadowmaners hold the Archduke in stasis.
- Falling into the ghoul pit results in 1d6+18 damage
- Braziers do 1d6+10 fire damage
Secrets and Clues
- High Priest Marrowblight has the Book of Worlds he uses to conduct his ritual. The Emerald Order wants the book.
- Duke Moretto has become more desperate. He knows how bad things have gotten.
- Ix has sent hundreds of ghouls across Vandekhul. It's a bloodbath out there.
- The emperor has sent his two legions, the Crimson Blades and Armor of Titans, into Vandekhul, killing everyone. He places the blame on the People who Care for causing the disturbance and assassinating the Duke.
- A shadow has fallen over the north but with the Archduke back, he can unite the northern folk and the dwarves of the Cantons to hold back the vampires of Morgau.
- Blue killed the Mouse and is now on the run. The bar is left pretty much abandoned and returned to the kobolds who ran it.
- The vault is empty. He took everything.
- The Veds have joined with Dame Tetragram and now act as enforcers across the city, rooting out the nested cults laying within.
- The Worldtree has grown into a sturdy adolescent tree in the South. It connects to the Worldtree in the North.
- The Split Oak bearfolk would love to have any of the characters join them in protecting the Shadow Roads
- Ashra Re hopes the Bruno won't keep the book. It's too dangerous for anyone's hands, including her superiors in the Emerald Order.
Treasure
- Robes of the Archmage
- Ring of dark spectral wings (flight)
- Staff of Power
- +3 Rapier
- +3 studded leather with improved invisibility once per day.
- Lifedraining Mace (circle of death and blight once per day).
- 2 x 10,000 GP earrings
- 3 x 10,000 gp ring
- 1 x 20,000 gp crown